My goal for this project was to improve my texturing, lighting, and project planning abilities. I wanted to create a cozy and mystical atmosphere. I used a combination of Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine 4 to create this stylized diorama.
Check out my blog for more in depth posts about my process: https://www.artstation.com/eleanore_falck/blog
A huge thank you to Rodrigo Brea and Adam Waldman for giving me a tremendous amount of support and guidance through out this project!
https://www.artstation.com/rodrigobrea
https://www.artstation.com/adamswaldman
Concept https://www.artstation.com/artwork/nQV5eK
Also, thank you to Pavel Ksenofontov for his amazing magic orb shader tutorial: https://www.youtube.com/watch?v=75KfyeVI_o0.
Song: Longing by Otxhello - Courtesy of Riot Games
Process

Check out my blog for more in depth posts about my process: https://www.artstation.com/eleanore_falck/blog